Development tools

Terraformer is developed with Unity 3D. I use beta 4.6 that incorporates a new UI. Programming is done in Unityscript, a variant of Javascript. I’ll post the code on GitHub.

I’m currently learning the basics of Blender so the animals can become a little more sophisticated than the present “cube style”. For textures I’m starting using Gimp.

As for logging, this web is build on WordPress and for screencams I’m trying ActivePresenter.

Terraformer creates a phylogenetic tree in .dot format, a graph description language. Graphs can be rendered online at GraphViz Workspace.

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