Other simulators


Interesting material found looking for inspiration.

Big educational simulation projects


  • “Collaborative evironmental science game for middle school students”. Very interesting project from StrangeLoopGame.
  • Minecraft-like world and realistic animals.

Omosa project

  • Another big project for secondary schools, from the University of Sidney. Is more than a simulator, it is a virtual world where students visit an ecosystem and work with biologs inside it. Professor Michael Jobson explains it in this video.

Educational simulators


  • “EcoDefenders is an interactive game that explores the science of invasive species. Use your knowledge of ecosystems, adaptations, and competition to design a simulation of an invasive species. When invading species occupy the same ecological niche as a native species, they can wreak havoc on an ecosystem. Select one of three ecosystems and watch the survival of the fittest play out on your screen!”
  • K-12. Well explained. Requires flash. Gameplay explained and review here.

The Habitable Planet

  • Multimedia course with interactive labs in some lesssons: Carbon Lab, Demograhics Lab, Disease Lab, Ecology Lab and Energy Lab

Graphical “divertimentos” 

Conway’s Life

  • The classical one


Mutation planet (app for iPad)

  • An app for iPad with a world of basic creatures mutating and evolving. Nice graphical feedback. Take a look at video.

Klaus Camillery (YouTube video)

  • A basic simulator with plants/hervidores/carnivores cells. There is no source code.


Evolution simulators

Primordial Life

  • A evolution simulator with abstract creatures. One of the first simulators I’ve seen with graphical feedback.


  • “Biogenesis project is a unicellular organism evolution simulator”. Project by Joan Queralt.
  • Java. Creatures design follows Primordial Life style.


Complex life simulators


  • “Cross-platform program written by Larry Yaeger to evolve Artificla Intelligence through natural selection and evolutionary algorithms”. This is a presentation at Google Talks.


  • “Framstick is a three-dimensional life simulation project. Both mechanical structures (“bodies”) and control systems (“brains”) of creatures are modeled. It is possible to design various kinds of experiments, including simple optimization (by evolutionary algorithms), coevolution, open-ended and spontaneous evolution, distinct gene pools and populations, diverse genotype-phenotype mappings, and modeling of species and ecosystems.” See a video in my post.



  • A very interesting one-man project. A bit difficult to play at the beginning but very powerful evolution simulation. Video presentation and some gameplay on youtube.
  • Alpha 0.7.0 released recently (April 2014)
  • Species: Artificial Life, Real Evolution is a scientifically-accurate natural-selection video game. It allows you to experience evolution first-hand, simulated from the very first principles of evolutionary science: variation, mutation and natural selection”.
  • I would like to have the time to make Terraformer similar to Species   🙂


  • A well-know evolution based videogame from Electronic Arts.

Venture Artic

  • 2007. “The game allows players to build and manage ecosystems of Arctic animals by interacting with the environment using “tools of nature”, such as the sun, snow, wind, and sickness.”


  • Classical from Maxis. 1993. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. Screenshots here.

.NET Terrarium 2.0

  • A project from a Microsoft .NET team to show .NET capabilities. It allows different users to develop creatures and let them compete in a shared ecosystem.



Experimental evolution of multicellularity

  •  This is a real (non digital) simulator. “A pair of labs exploring the evolution of multicellularity”. “…resources for high school and college instructors interstes in teaching the evolution of biological complexity.”
    • Experimental evolution (30′ a day for 3 weeks)
    • Predation (four 50′ classes)



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