Category Archives: Terraformer development log

New cell ecosystem simulator

    I’ve finished the first version for a new simulator. Here is the first video    

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Source code uploaded

Code was removed from GitHub because I didn’t know how to manage it. IPlease, see this page to download the files.  

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Terraformer source code uploaded to GitHub

Yesterday I’ve finished uploading Terraformer source code to GitHub. It’s a Unity3D project, so I’ve uploaded two folders: Assets and Project Settings. If somebody is interested on working on this, please, let me know because this repository couldn’t have the … Continue reading

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Going on holidays. Version 0.7

I’m going on holidays and will stop developing for a while…. Up to date chronology July, 2015: Version 0.7. English interface Ecosystem analyzer dialog Publishing desktop version to allow generating log files April, 2015: First development version published March, 2015: Start translating … Continue reading

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Simulation speed & traits

I’m working in a new version with some improvements Fast simulation: you can speed up simulation x 10 More traits can be changed in DNA lab I’m trying also Screencast-O-Matic as a new video recording tools. It looks very easy. … Continue reading

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Phylogenetic tree

Terraformer is now generating a report on new species appearing in an ecosystem in order to build a phylogenetic tree. In this tree we can see the tree of the different genomes for three genus (Guineu/fox, Conill/rabbit and Herba/grass) in the first … Continue reading

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New event log

I’ve just added an event log to Terraformer. The following events will be logged A sim is born A sim has eaten another sim A sim is dead and the reason: starve, age, prey, cold, hot A new species has … Continue reading

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