Category Archives: Terraformer development log
I’ve finished the first version for a new simulator. Here is the first video Advertisements
Code was removed from GitHub because I didn’t know how to manage it. IPlease, see this page to download the files.
Yesterday I’ve finished uploading Terraformer source code to GitHub. It’s a Unity3D project, so I’ve uploaded two folders: Assets and Project Settings. If somebody is interested on working on this, please, let me know because this repository couldn’t have the … Continue reading
I’m going on holidays and will stop developing for a while…. Up to date chronology July, 2015: Version 0.7. English interface Ecosystem analyzer dialog Publishing desktop version to allow generating log files April, 2015: First development version published March, 2015: Start translating … Continue reading
I’m working in a new version with some improvements Fast simulation: you can speed up simulation x 10 More traits can be changed in DNA lab I’m trying also Screencast-O-Matic as a new video recording tools. It looks very easy. … Continue reading
Terraformer is now generating a report on new species appearing in an ecosystem in order to build a phylogenetic tree. In this tree we can see the tree of the different genomes for three genus (Guineu/fox, Conill/rabbit and Herba/grass) in the first … Continue reading